1500 Pts - Ravenwing Army | Ravenwing |
Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Save | Cost |
Master of the Ravenwing (HQ) | 1 | BS: 5 Front: 10 Side: 10 Rear: 10 | 255 | ||||||||
Fast; Skimmer; Twin Assault Cannon; Twin Heavy Bolters | |||||||||||
#Shield of Night | 4+ Invulnerable save against all glancing & penetrating hits. | [0] | |||||||||
#All-Seeing Eye | One Ravenwing unit can re-roll all 'to hit' rolls in each shooting phase. In Night Fights, one unit may 'see' double distance each turn. | [0] | |||||||||
#Raven Sword | In the movement phase, the Master may attack one model within 2" - this model takes one attacks with WS5, S6 with no armour save allowed. | [0] | |||||||||
1st Squad (Bikes) | 4 | 4 | 4 | 4 | 4/5 | 1 | 4 | 1 | 8 | 3+ | 290 |
Bikes; Ravenwing; Twin Bolter; Bolt Pistol (x2); Meltagun (x2) | |||||||||||
Veteran Sergeant | 1 | 4 | 4 | 4/8 | 4/5 | 1 | 4 | 2 | 9 | 3+ | [110] |
Power Fist (x1); Bolter-Flamer | |||||||||||
Master Crafted Weapon | Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. | [15] | |||||||||
Melta Bombs | When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. | [5] | |||||||||
2nd Squad (Bikes) | 4 | 4 | 4 | 4 | 4/5 | 1 | 4 | 1 | 8 | 3+ | 290 |
Bikes; Ravenwing; Twin Bolter; Bolt Pistol (x2); Meltagun (x2) | |||||||||||
Veteran Sergeant | 1 | 4 | 4 | 4/8 | 4/5 | 1 | 4 | 2 | 9 | 3+ | [110] |
Power Fist (x1); Bolter-Flamer | |||||||||||
Master Crafted Weapon | Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. | [15] | |||||||||
Melta Bombs | When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. | [5] | |||||||||
3rd Squad (Bikes) | 4 | 4 | 4 | 4 | 4/5 | 1 | 4 | 1 | 8 | 3+ | 285 |
Bikes; Ravenwing; Twin Bolter; Bolt Pistol (x2); Meltagun (x2) | |||||||||||
Veteran Sergeant | 1 | 4 | 4 | 4/8 | 4/5 | 1 | 4 | 2 | 9 | 3+ | [105] |
Power Fist (x1); Bolter-Flamer | |||||||||||
Master Crafted Weapon | Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. | [15] | |||||||||
Ravenwing Land Speeder (Fast Attack) | 1 | BS: 4 Front: 10 Side: 10 Rear: 10 | 80 | ||||||||
Fast; Skimmer; Ravenwing; Assault Cannon (x1); Heavy Bolter (x1) | |||||||||||
Ravenwing Land Speeder (Fast Attack) | 1 | BS: 4 Front: 10 Side: 10 Rear: 10 | 80 | ||||||||
Fast; Skimmer; Ravenwing; Assault Cannon (x1); Heavy Bolter (x1) | |||||||||||
Ravenwing Land Speeder (Fast Attack) | 1 | BS: 4 Front: 10 Side: 10 Rear: 10 | 80 | ||||||||
Fast; Skimmer; Ravenwing; Assault Cannon (x1); Heavy Bolter (x1) | |||||||||||
Ravenwing Attack Bike (Heavy Support) | 1 | 4 | 4 | 4 | 5 | 1 | 4 | 2 | 8 | 2+ | 70 |
Bikes; Ravenwing; Twin Bolter & 2 Bolt P.; Multi-Melta (x1) | |||||||||||
Ravenwing Attack Bike (Heavy Support) | 1 | 4 | 4 | 4 | 5 | 1 | 4 | 2 | 8 | 2+ | 70 |
Bikes; Ravenwing; Twin Bolter & 2 Bolt P.; Multi-Melta (x1) | |||||||||||
Option Footnotes: |
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Assault Cannon | 24"R, S6, AP4, Heavy 3. Jams (and cannot be used further) if 3 1's are rolled to hit. | ||||||||||
Bolt Pistol | 12"R, S4, AP5, Pistol. | ||||||||||
Bolter-Flamer | Bolter: 24"R, S4, AP5, Rapid Fire. Flamer: Template, S4, AP5, Assault 1. May only fire Flamer once per battle. May not fire both weapons at once. | ||||||||||
Heavy Bolter | 36"R, S5, AP4, Heavy 3. | ||||||||||
Meltagun | 12"R, S8, AP1, +D6 AP at 6". | ||||||||||
Multi-Melta | 24"R, S8, AP1, Heavy 1, +D6 AP at 12". | ||||||||||
Power Fist | Always go last. No armour save. Doubles strength. | ||||||||||
Twin Bolter | 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary. | ||||||||||
Twin Heavy Bolters | 36"R, S5, AP4, Heavy 3, Linked. |
Total Army Cost: 1500 Pts. |
Notes: Never fight alongside non-human troops. Only use human allies if you're playing a special scenario that requires them. Against everyone except Tyranids or Necrons, one enemy character may carry information about the Fallen. Fallen Angels worth D6x10 VP to both sides. Intractable. If Deep Strike is allowed, the army may deploy in Drop Pods. And They Shall Know No Fear rules apply to all Space Marines. Models in Army: 21 |
Validation Results: Roster satisfies all enforced validation rules |
Troop Type | Count | Unused | Points | Unused | Percent |
HQ (>=1unit <=2unit) | 1 | 1 | 255 | 1245 | 17% |
Elite (<=3unit) | 0 | 3 | 0 | 1500 | 0% |
Troops (>=2unit <=6unit) | 3 | 3 | 865 | 635 | 57% |
Fst. Atck. (<=3unit) | 3 | 0 | 240 | 1260 | 16% |
Hvy. Supp. (<=3unit) | 2 | 1 | 140 | 1360 | 9% |
Other (N/A) | 0 | n/a | 0 | 1500 | 0% |
Equipment Summary | 8 | n/a | 55 | n/a | 3% |
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |