Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Talonus (Chapl) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
3/4 |
9 |
3+/4(I)+ |
111 |
Independent Character; Crozius Arcanum; Plasma Pistol (x1); Rosarius
|
Jump Pack |
Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". |
[20] |
Frag Grenades |
Fight simultaneosly with troops in cover. Models with Power Fists still go last. |
[1] |
Melta Bombs |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
[5] |
Scout Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
8 |
4+ |
85 |
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x3); Missile Launcher (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
[13] |
Bolt Pistol & CCWep.
|
Scout Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
8 |
4+ |
85 |
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x2); Shotgun (x1); Shotgun; Missile Launcher (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
[13] |
Bolt Pistol & CCWep.
|
Tactical Squad (Troops) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
171 |
Bolter (x7); Lascannon (x1); Flamer (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
Bolt Pistol & CCWep.
|
Tactical Squad (Troops) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
171 |
Bolter (x7); Lascannon (x1); Flamer (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
Bolt Pistol & CCWep.
|
Tactical Squad (Troops) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
171 |
Bolter (x7); Lascannon (x1); Flamer (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
Bolt Pistol & CCWep.
|
Tactical Squad (Troops) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
171 |
Bolter (x7); Lascannon (x1); Flamer (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
Bolt Pistol & CCWep.
|
Assault Squad (Fast Attack) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
3+ |
265 |
Bolt Pistol & CCWep. (x5); Plasma P. & CC Wep. (x2); Frag Grenades; Jump Packs
|
Veteran Sergeant |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[80] |
Frag Grenades; Jump Packs; Plasma Pistol (x1); Power Fist (x1)
|
Assault Squad (Fast Attack) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
3+ |
265 |
Bolt Pistol & CCWep. (x5); Plasma P. & CC Wep. (x2); Frag Grenades; Jump Packs
|
Veteran Sergeant |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[80] |
Frag Grenades; Jump Packs; Plasma Pistol (x1); Power Fist (x1)
|
Assault Squad (Fast Attack) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
3+ |
205 |
Bolt Pistol & CCWep. (x3); Plasma P. & CC Wep. (x2); Frag Grenades; Jump Packs
|
Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[70] |
Frag Grenades; Jump Packs; Plasma Pistol (x1); Power Weapon (x1)
|
Option Footnotes: |
|
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Crozius Arcanum |
No armour save in close combat. |
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Frag Grenades |
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. |
|
Lascannon |
48"R, S9, AP2, Heavy 1. |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Plasma Pistol |
12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Power Fist |
Always go last. No armour save. Doubles strength. |
|
Power Weapon |
No armour save in close combat. |
|
Shotgun |
12"R, S3, AP-, Assault 2. |
|