The December 2004 GC tournament was a straightforward afffair. All
games were a modified Cleanse - special rules: victory points, dusk or
dawn, infiltrate, deep strike and escalation on a 4+. 1500pts.
Swiss-style preliminary rounds and the usual final rounds. This time,
my Thousand Sons have all been painted up (the last Rhino was done a
day before the first game), and they took to the field, boasting an 82%
pre-tournament win record over the past year and half (note the word
'boasting').
The
War Host assembled before battle
The Tourney List:
Many say this is a strange Thousand Sons list, equipped
for close assault. Admittedly, the list is not forgiving - you really
can't make mistakes - but hey, it has worked in more than 100 games
against strong players, so why not? :)
HQ:
Lord Ka'Kaa, Lord of Change, with Wind of Chaos
TROOPS:
Squad Shapekti, favored Thousand Sons squad. Sorcerer with Doombolt,
daemonic mutation, bolt pistol, powerfist, spiky bits & talisman of
Tzeentch. In Rhino with extra armor, smoke launchers and searchlight.
Squad
Sakhti, favored Thousand Sons squad. Sorcerer with Doombolt, daemonic
mutation, bolt pistol, powerfist & spiky bits. In Rhino with extra
armor, smoke launchers and searchlight.
Squad
Gemba'lung, favored Thousand Sons squad. Sorcerer is daemonvessel with
bolt pistol, close combat weapon and daemon chains. In Rhino with extra
armor, smoke launchers and searchlight.
HEAVY:
Ushabtus, Predator with twin-linked lascannons, sponson lascannons,
mutated hull, daemonic possession and dozer blades
Omanotti, Predator with autocannon, sponson heavy bolters, havoc launcher, mutated hull, daemonic possesson and dozer blades
Game 1: vs Dark Angels
This was fought in urban terrain with lots of Level 3
buildings providing hard cover and channeling attack paths. We rolled
for escalation - my army will not be deploying :). The Dark Angels list
was something like this:
HQ:
Master, termie honors, power weapon, combi-bolter melta, with Command
Squad with 1 melta and a veteran sergeant (I think). Equipped with drop
pod.
TROOPS:
5-man scout team with missile launcher
5-man squad with plasma cannon & plasma gun
5-man squad with plasma cannon & plasma gun
8-man squad with missile launcher and plasma gun in Rhino
FAST ATTACK:
5-man Assault Squad
3-man Bike Squad with meltagun
Land Speeder with multimelta
HEAVY:
Predator, twin-linked lascannons, heavy bolters
Whirlwind
This battle
could have turned out better. The plan was to take second turn and
speed up the flanks to gain control of the neutral quarters. As it
turned out, my opponent won the roll and forced me to take 1st
turn.
Highlights:
A very brave deep strike (like 4 inches from the table edge, and in
between buildings), and the Dark Angels Command Squad's drop pod
blocked one of my attack paths. Another even braver deep strike which
allowed no scatter landed the land speeder right behind Predator
Ushabtus, which obviously killed the tank. The very heavily-armed
anti-personnel Omanotti actually took 2 turns to wipe out the scouts.
Of course, the most notorious misfiring of the game was Lord Ka'Kaa's
Wind of Chaos on the Command Squad, hitting 7 marines and rolling
1,1,1,2,2,3,3.
At battle's
end, nobody controlled any quarter. I had lost the Predator Ushabtus
and half of squad Gemba'lung. The Dark Angels lost their Command Squad,
scouts, large tactical squad, bikers and assault squad. The Dark Angels
player played well considering that he's very new to the game, and I
narrowly won only because he lacked experience.
HQ:
Emperor's Champion, black sword and all
Chaplain, with a powerfist (!)
ELITES:
Dreadnought with twin-linked lascannon
TROOPS:
5-man squad with plasma gun and plasma cannon
5-man squad with missile launcher and plasma gun
8-man squad with bolters & close combat weapon, 1 powerfist and a
meltagun, in drop pod
8-man
squad with bolters & close combat weapon, 1 powerfist and a
meltagun, in drop pod
9-man
squad with bolters & close combat weapon, 1 powerfist and a
meltagun, in drop pod
9-man
squad with bolters & close combat weapon, 1 powerfist and a
meltagun, in drop pod
FAST ATTACK:
Land Speeder Typhoon with Typhoon launchers and heavy bolter
HEAVY:
Predator, twin-linked lascannons, heavy bolters
Again, the
plan was to take second turn and speed up the flanks to gain the
neutral quarters. But of course, that was the PLAN :). This time, I won
the roll and actually took second turn.
Highlights:
The most amazing and scariest thing must have been in Turn 2. Only
squad Gemba'lung turned up, and sped to behind some woods in my quarter
and disembarked. Then 3 Black Templar drop pods surrounded the squad.
Some luck must have been on my side as half the squad survived and Lord
Ka'Kaa turned up next turn. The other highlight must have been the
cleansing of all the Black Templars in my quarter, which was quite a
challenge.
Again, all
quarters were contested. The Black Templar's lost all 4 drop pod
squads, the Emperor's Champion, the Chaplain and the Land Speeder. I
lost half of squad Gemba'lung. The Black Templars player did very well,
but was not able to respond to my counter-attack. Again, I won only
because I had the advantage of experience.
Game 3: vs Tau
This was fought in fairly open terrain. There were a few
hills in the corners of 3 quarters and a building in the corner of the
Tau home quarter. Patches of woods here and
there with an especially nice one near the middle. We rolled
for escalation - and for the first time my army would be deploying. The
Tau list
was something like this:
HQ:
Ethereal, of course
Leader in Crisis suit with plasma and missile launchers and all sorts
of Tau trickery
ELITES:
3 Stealth suits
3 Stealth suits
TROOPS:
Lots and lots of Kroot with Shaper and pet dogs
12 Fire Warriors with wizardry
12 Fire Warriors with wizardry
12 Fire Warriors with wizardry and a Devilfish
HEAVY:
Hammerhead with railgun and burst cannons
Hammerhead with railgun and burst cannons
Hammerhead with ion cannon and SMS
I had
played against this guy many times before and only once did the
Thousand Sons not win (draw). So, yes, I was very confident. Since it
wasn't escalation, I wanted 1st turn. Of course, he won the roll and
took 1st turn.
Highlights:
Had to be Kroots holding up squad Sakhti in close combat for many many
turns, and reducing the squad to just the sorcerer. In two of those
combat rounds, Sorcerer Sakhti rolled 5 consecutive hits - and failed
to wound with all of them. Of course, Lord Ka'Kaa in all his confidence
showed up late, and was forced to charge a Hammerhead in a vain attempt
to make his points (he failed and was gunned down by burst cannons).
The Tau
controlled 1 quarter and wracked up all kinds of points. I lost Lord
Ka'Kaa, Predator Ushabtus and Squad Sakhti. The Tau only lost the
Kroots, a Stealth team and half a Fire Warrior squad. Ah well, I guess
you CAN be over-confident :). Strangely, this is the one game I can't
explain why I lost (wait, maybe it's because I did not have a plan).
Anyways, on to the next battle.
Game 4: vs Black Templars
This was fought in the same terrain in which the first
Templar was defeated. There were a few
hills in the corner of each quarter and patches of woods here and
there. We rolled
for escalation - and for the second time, I was able to deploy. The
Black
Templar list
was something like this:
HQ:
Emperor's Champion, black sword et al
Chaplain
ELITES:
Dreadnought with twin-linked lascannon
Dreadnought with twin-linked lascannon
Dreadnought with assault cannon
TROOPS:
7-man squad with plasma gun and plasma cannon
5-man squad with missile launcher and plasma gun
8-man squad with bolters & close combat weapon, 1 powerfist and a
meltagun, in Rhino
FAST ATTACK:
Land Speeder with multimelta
Land Speeder with multimelta
Assault Squad with powerfist
HEAVY:
Whirlwind
This time
the plan was different. I wanted to annihilate all the enemy infantry
by drawing the assault squad into combat and cutting it off from the
rest of their army. And repeat that with the other squads. This time I
got 1st turn.
Highlights:
The plan to draw in the assault squad worked! Almost. He was drawn into
combat, but again someone forgot to check my powerfist batteries and
there were 8 consecutive failures to wound. Since that was the crucial
fight, it went downhill from then on. Another highlight was that for
the first time ever, Sorcerer Gemba'lung was cut down before he could
summon Lord Ka'Kaa, and unfortunately there was not enough space for
Lord Ka'Kaa to appear. The Black Templar dreadnought deserve special
mention. Although I destroyed 2 of them, this is what I had to do for
each: weapon destroyed, immobilised, weapon destroyed, immobilised
(thank God for 4th Ed).
This was an
unprecedented loss. The Templars controlled 2 quarters. The only
survivors were Predator Omanotti and half of squad Sakhti. The Templars
lost both Land Speeders, their Assault Squad and 2 Dreadnoughts. Hats
off to the Templar player who played very well in his first ever
tourney and remained undefeated in the preliminary rounds.
HQ:
Canoness, verily heavily armed with a melta-pistol thing and
combi-bolter flamer, with jump pack, a special cloak and book and all
kinds of good witch hunter things.
ELITES:
6 Celestions with melta, and Sister Superior with power weapon and
book, riding an Immolator with twin heavy bolters
TROOPS:
10 Sisters with melta and flamer, led by a Sister Superior with power
weapon and book, in a Rhino
10
Sisters with melta and flamer, led by a Sister Superior with power
weapon and book, in a Rhino
FAST ATTACK:
10 Seraphim, 2 of them with twin-linked melta pistol things
HEAVY:
Retributors with 2 heavy bolters, in Immolator armed with heavy bolters
Retributors with 2 heavy bolters, in Immolator armed with heavy bolters
Exorcist
I had to
win this game to qualify for the finals. The SoB only needed a draw.
Pressure? Nahh :) The plan was to gain control of the center in
order to easily take all quarters. No escalation, so I wanted 1st turn.
And guess what? I got 1st turn!
Highlights:
The crazed Canoness coming after Predator Omanotti for 2 turns. My luck
held and Omanotti lost only 1 heavy bolter. She was subsequently gunned
down by the bolters of squad Shapekti, and 2 Rhinos. Another highlight
was the first turn Immolator kill by Predator Omanotti. Autocannons did
nothing, but a glancing heavy bolter shot destroyed the Sisters' light
tank. Of course there was also the Exorcist immobilizing itself in an
attempt to move through woods. I think that's the last time the
Exorcist will take to battle without dozer blades.
This was a
strong victory. I controlled a neutral quarter as well as the Sisters'
home quarter. The SoB lost all 3 Immolators, both Retributor squads,
the Seraphims, the Canoness and half a Battle squad. I lost squad
Gemba'lung. On to the finals!
Game 6: Quarter Final vs Crazed Chaos
The terrain had a woods in three quarters, a large hill
in the other quarter, and a huge building in the middle. We rolled for
escalation - and my Thousand Sons shall not be deploying this time. The
Crazed Chaos list was something like this:
HQ:
Daemon Prince with wings and all kinds of nasty Chaos stuff
Bloodthirster
ELITES:
3 Obliterators
TROOPS:
5-man squad with lascannon
5-man squad with daemonvessel, in Rhino
HEAVY:
Predator with loads of lascannons, mutated hull, daemonic possession
and dozer blades
Another Predator with loads of lascannons and nice Chaotic stuff as
above
Defiler
Seeing as
the opponent's army is very small, I planned to employ an all-out
assault with most of my army, using the large building in the center to
mask my approach.
Highlights:
Forgetting to disembark squad Gemba'lung when they arrived and sped to
the correct point behind the large building. Forgetting to move the
same squad once they disembarked. Forgetting the plan and moving squad
Sakhti into a far corner of the board. Losing both my Predators to 4
(only four!) extremely accurate lascannon shots to the front armor.
Aftermath
All in all, a fun experience. Hats off to Richard and the
GC people as the terrain was really nice to play with. I only wished I
didn't have to rush throughout the tournament and spent more time
hanging around. But my wife just got a baby and it wouldn't seem like a
nice thing to do to spend too much time gaming :) The Thousand Sons won
Best-Painted Army, which was nice, as I did spend too much time
painting them. As for the Thousand Sons: We'll be back! :)