Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Lahnn, Farseer of the Alaitoc (FarSr) |
1 |
5 |
5 |
3 |
4/5 |
3 |
5 |
1 |
10 |
4(I)+/3+ |
100 |
Independent Character; Psyker; Witchblade (x1)
|
Jetbike |
12"R, S4, AP5, Assault 2, Linked. Can always move 6" in the Assault Phase in any direction, if not Broken. Move 12". Ignore terrain while moving - if the model ends in Difficult Terrain, it crashes on a 1. Pursue and fall back 3D6". |
[30] |
Mind War |
Choose an enemy model within 18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins by, the enemy suffers 1 wound. |
[15] |
Pathfinders of Seachmall (Pathf) |
5 |
3 |
4 |
3 |
3 |
1 |
5 |
1 |
10 |
5+ |
120 |
Infiltrate if allowed; if not allowed, the Pathfinders may make on free move before the battle starts; Can always be deployed at the start of the battle; Do not count towards any limit on the number of units you start with; Good at moving through difficult / impassable terrain; Expert Marksmen; Cameleoline Cloaks; World-weary; Shuriken Pistol; Ranger Long Rifle
|
Suin Muire Cherakan (HowlB) |
9 |
4 |
4 |
3 |
3 |
1 |
5 |
1/2 |
9 |
4+ |
314 |
Power Weapon; Shuriken Pistol; Banshee Mask
|
Cherakan (Exarc) |
1 |
5 |
5 |
3/5 |
3 |
1 |
6 |
2 |
9 |
3+ |
[45] |
Executioner; Shuriken Pistol; Banshee Mask
|
Acrobatic |
Before attacking in CC, the Exarch may be repositioned in contact with any enemy model in the opposing unit. |
[8] |
Wave Serpent |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[125] |
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
|
Qualistar Karun (Storm) |
9 |
3 |
3 |
3 |
3 |
1 |
4 |
1/2* |
8 |
5+ |
245 |
Shuriken Pistol & CCW (x7); Flamer (x2)
|
Kiram (Warlk) |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1/2 |
8 |
4(I)+ |
[42] |
Witchblade (x1); Shuriken Pistol (x1)
|
Enhance |
The Warlock's squad gain +1WS and +1I (Not shown on profile). |
[15] |
Wave Serpent |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[125] |
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
|
Istu-Karun Torev (Rangr) |
4 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
76 |
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
Istu-Karun Ariov (Rangr) |
3 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
57 |
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
Istu-Karun Shad (Rangr) |
3 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
57 |
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
Istu-Karun Slidd (Rangr) |
3 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
57 |
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
Istu-Karun Suther (Rangr) |
3 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
57 |
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
Istu-Karun Gceilfi (Rangr) |
3 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
57 |
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
Istu-Karun Seachran (Rangr) |
3 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
57 |
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
Novis Tesstrassa (Vyper) |
2 |
BS: 3 Front: 10 Side: 10 Rear: 10 |
130 |
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x2); Star Cannon (x2)
|
Novis Sindra (Vyper) |
2 |
BS: 3 Front: 10 Side: 10 Rear: 10 |
130 |
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x2); Star Cannon (x2)
|
Agaith (WrLrd) |
1 |
4 |
4 |
5/10 |
8 |
3 |
4 |
2/3 |
10 |
3+ |
120 |
Implacable Advance; Fearless; Flamer (x2); Bright Lance
|
Pikarid (WrLrd) |
1 |
4 |
4 |
5/10 |
8 |
3 |
4 |
2/3 |
10 |
3+ |
120 |
Implacable Advance; Fearless; Flamer (x2); Bright Lance
|
Option Footnotes: |
|
|
Banshee Mask |
Always strike first in the first round of an assault. If both sides always strike first, they go simultaneously. |
|
Bright Lance |
36"R, S8, AP2, Assault 1. Treats AV > 12 as 12. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Executioner |
No armour save in close combat. +2S (included on profile). |
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Linked Bright Lances |
36"R, S8, AP2, Assault 1, Linked. Treats AV > 12 as 12. |
|
Linked Shuriken Catapults |
12"R, S4, AP5, Assault 2, Linked. |
|
Power Weapon |
No armour save in close combat. |
|
Ranger Long Rifle |
36"R, Hits on 2+, Wounds on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1. |
|
Shuriken Pistol |
12"R, S4, AP5, Pistol. |
|
Star Cannon |
36"R, S6, AP2, Heavy 3. |
|
Witchblade |
Wounds on 2+. 3 * St + D6 AP. |
|