| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Commissar (HQ) |
1 |
4 |
4 |
3 |
3 |
2 |
4 |
3/4 |
10 |
5+ |
268 |
|
As long as the Commissar's vehicle has not been destroyed and the Commissar can see at least 5 enemy models or one enemy vehicle, the army can ignore the effects of losing 50% of it's vehicles.; CC Weapon (x1); Laspistol (x1)
|
| Leman Russ Vanquisher |
1 |
BS: 4 Front: 14 Side: 12 Rear: 10 |
[228] |
|
Tank; Vanquisher Battle Cannon (can fire special AT round); Turret Battle Cannon; Hull Lascannon; 2 Sponson Heavy Bolters
|
| #Pintle Storm Bolter |
24"R, S4, AP5, Assault 2. |
[0] |
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Track Guards |
If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. |
[10] |
| Crew Escape Mechanism |
If the vehicle is destroyed, D3 crew members escape. They form a unit placed within 2" of their vehicle, are each armed with a Lasgun or Laspistol and have the same stats as a normal Guardsmen. They count as being below half strength. They are worth 0VP, but until they are killed their vehicle only counts as "Damaged". |
[10] |
| 1 Squadron (TankS) |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
173 |
|
Vehicles must obey 6" coherency
|
| Leman Russ Battle Tank |
1 |
BS: 3 Front: 14 Side: 12 Rear: 10 |
[173] |
|
Tank; Turret Battle Cannon; Hull Heavy Bolter; 2 Sponson Heavy Bolters
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Track Guards |
If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. |
[10] |
| 2 Squadron (TankS) |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
173 |
|
Vehicles must obey 6" coherency
|
| Leman Russ Battle Tank |
1 |
BS: 3 Front: 14 Side: 12 Rear: 10 |
[173] |
|
Tank; Turret Battle Cannon; Hull Heavy Bolter; 2 Sponson Heavy Bolters
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Track Guards |
If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. |
[10] |
| 3 Squadron (TankS) |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
183 |
|
Vehicles must obey 6" coherency
|
| Leman Russ Battle Tank |
1 |
BS: 3 Front: 14 Side: 12 Rear: 10 |
[183] |
|
Tank; Turret Battle Cannon; Hull Lascannon; 2 Sponson Heavy Bolters
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Track Guards |
If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. |
[10] |
| 4 Squadron (TankS) |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
183 |
|
Vehicles must obey 6" coherency
|
| Leman Russ Battle Tank |
1 |
BS: 3 Front: 14 Side: 12 Rear: 10 |
[183] |
|
Tank; Turret Battle Cannon; Hull Lascannon; 2 Sponson Heavy Bolters
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Track Guards |
If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. |
[10] |
| 5 Squadron (TankS) |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
163 |
|
Vehicles must obey 6" coherency
|
| Leman Russ Exterminator |
1 |
BS: 3 Front: 14 Side: 12 Rear: 10 |
[163] |
|
Tank; Turret Linked Autocannon; Hull Heavy Bolter; 2 Sponson Heavy Bolters
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Track Guards |
If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. |
[10] |
| Pintle Storm Bolter |
24"R, S4, AP5, Assault 2. |
[10] |
| 6 Squadron (TankS) |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
163 |
|
Vehicles must obey 6" coherency
|
| Leman Russ Exterminator |
1 |
BS: 3 Front: 14 Side: 12 Rear: 10 |
[163] |
|
Tank; Turret Linked Autocannon; Hull Heavy Bolter; 2 Sponson Heavy Bolters
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Track Guards |
If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. |
[10] |
| Pintle Storm Bolter |
24"R, S4, AP5, Assault 2. |
[10] |
| Support 1 (SuppS) |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
194 |
|
Vehicles must obey 6" coherency
|
| Leman Russ Demolisher |
1 |
BS: 3 Front: 14 Side: 13 Rear: 11 |
[194] |
|
Tank; Turret Demolisher Cannon; Hull Lascannon; 2 Sponson Plasma Cannon
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Searchlight |
Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Track Guards |
If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. |
[10] |
| Support 2 (SuppS) |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
199 |
|
Vehicles must obey 6" coherency
|
| Leman Russ Demolisher |
1 |
BS: 3 Front: 14 Side: 13 Rear: 11 |
[199] |
|
Tank; Turret Demolisher Cannon; Hull Lascannon; 2 Sponson Plasma Cannon
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Searchlight |
Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Track Guards |
If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. |
[10] |
| Rough Terrain Modification |
Re-roll failed terrain test if move < 6". |
[5] |
| Option Footnotes: |
|
|
| Battle Cannon |
72"R, S8, AP3, Ordnance 1, Blast. |
|
| CC Weapon |
+1A if used with another CCW / pistol. |
|
| Demolisher Cannon |
24"R, S10, AP2, Ordnance 1, Blast. |
|
| Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
| Lascannon |
48" R, S9, AP2, Heavy 1. |
|
| Laspistol |
12"R, S3, AP-, Pistol. |
|
| Linked Autocannon |
48" R, S7, AP4, Heavy 2, Linked. |
|
| Plasma Cannon |
36" R, S7, AP2, Heavy 1 Blast. Overheats: If you roll a 1 to hit, make a save or take a wound. |
|