Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Amun Seth, Prince of Tzeentch (Lord) |
1 |
6 |
3 |
6 |
5/6 |
4 |
5 |
4/5 |
10 |
3/5+(I)+ |
202 |
Independent Character; Make Sorcerer; Mark of Tzeentch; Sorcerer; CC Weapon (x2)
|
#Wind Of Chaos |
Flamer template, every model gets one wound on a d6 roll of 4+ without armour save (see p.19 Codex: Chaos) |
[20] |
Daemonic Stature |
The model is a Daemon Prince. +1S +1T WS6 BS3. Monstrous Creature. May not ride a steed or be transported. (see p.17 Codex: Chaos) "Shoot the big ones!!!!!!!!"" The model may be shot at even if it is within 6" or with a friendly unit, unless it is in close combat. |
[15] |
Daemonic Strength |
The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) |
[10] |
Daemonic Aura |
The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) |
[15] |
Daemonic Flight |
The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) |
[20] |
Daemonic Mutation |
The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) |
[15] |
Daemonic Essence |
The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) |
[15] |
Spiky Bits |
The model may re-roll miss in each round of close combat. |
[10] |
Daemonic Resilience |
+1 Toughness bonus. (see p.17 Codex: Chaos) |
[10] |
Ka'Kaaa (GDmn) |
1 |
8 |
4 |
6 |
6 |
4 |
6 |
3 |
10 |
-/4+ |
160 |
Lord of Change
|
#Daemonic Flight |
The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) |
[0] |
#Wind Of Chaos |
Flamer template, every model gets one wound on a d6 roll of 4+ without armour save (see p.19 Codex: Chaos) |
[0] |
Squad Shapekti (marin) |
8 |
4 |
4 |
4 |
4 |
2 |
4/1 |
1 |
9 |
3+ |
325 |
Favoured Unit; Mark of Tzeentch; Rubric Sign; Slow and Purposeful; Bolters
|
#Daemonic Essence |
The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) |
[0] |
Shapekti, Aspiring Champion () |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
3/4 |
10 |
3+ |
[74] |
Free Aspiring Champion; Make Sorcerer; Mark of Tzeentch; Sorcerer; Power Fist (x1); Bolt Pistol (x1)
|
#Doombolt |
Range 18" Str 5 AP 4 Assault 3 (see p.18 Codex: Chaos) |
[15] |
Spiky Bits |
The model may re-roll miss in each round of close combat. |
[10] |
Daemonic Mutation |
The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) |
[10] |
Chaos Rhino |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[59] |
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
|
Smoke Launcher |
Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) |
[3] |
Extra Armour |
"Crew Stunned" results count as "Crew Shaken". (see p.20 Codex: Chaos) |
[5] |
Searchlight |
Allows the vehicle to 'spot' units during Night Fighting (see p.20 Codex: Chaos) |
[1] |
Squad Jembalangus (marin) |
8 |
4 |
4 |
4 |
4 |
2 |
4/1 |
1 |
9 |
3+ |
295 |
Favoured Unit; Mark of Tzeentch; Rubric Sign; Slow and Purposeful; Bolters
|
#Daemonic Essence |
The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) |
[0] |
Jembalangus, daemon vessel () |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
10 |
3+ |
[44] |
Free Aspiring Champion; Make Sorcerer; Mark of Tzeentch; Sorcerer
|
Daemon Chains |
May only be used be a model designated to be the Vessel for a Greater Daemon. (see p.17 Codex: Chaos) |
[20] |
Chaos Rhino |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[59] |
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
|
Smoke Launcher |
Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) |
[3] |
Extra Armour |
"Crew Stunned" results count as "Crew Shaken". (see p.20 Codex: Chaos) |
[5] |
Searchlight |
Allows the vehicle to 'spot' units during Night Fighting (see p.20 Codex: Chaos) |
[1] |
Squad Sakhti (marin) |
8 |
4 |
4 |
4 |
4 |
2 |
4/1 |
1 |
9 |
3+ |
325 |
Favoured Unit; Mark of Tzeentch; Rubric Sign; Slow and Purposeful; Bolters
|
#Daemonic Essence |
The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) |
[0] |
Sakhti, Aspiring Champion () |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
3/4 |
10 |
3+ |
[74] |
Free Aspiring Champion; Make Sorcerer; Mark of Tzeentch; Sorcerer; Power Fist (x1); Bolt Pistol (x1)
|
Daemonic Mutation |
The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) |
[10] |
Spiky Bits |
The model may re-roll miss in each round of close combat. |
[10] |
#Doombolt |
Range 18" Str 5 AP 4 Assault 3 (see p.18 Codex: Chaos) |
[15] |
Chaos Rhino |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[59] |
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
|
Smoke Launcher |
Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) |
[3] |
Extra Armour |
"Crew Stunned" results count as "Crew Shaken". (see p.20 Codex: Chaos) |
[5] |
Searchlight |
Allows the vehicle to 'spot' units during Night Fighting (see p.20 Codex: Chaos) |
[1] |
Predator Ushaptus () |
1 |
BS: 4 Front: 13/14 Side: 11/12 Rear: 10/11 |
201 |
TL Lascannons; Lascannon Sponsons
|
Dozer Blade |
May re-roll failed Difficult Terrain tests. (see p.20 Codex: Chaos) |
[5] |
Mutated Hull |
Increase to the vehicles AV. (see p.20 Codex: Chaos) |
[30] |
Daemonic Possession |
Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) |
[20] |
Searchlight |
Allows the vehicle to 'spot' units during Night Fighting (see p.20 Codex: Chaos) |
[1] |
Predator Sanctius () |
1 |
BS: 4 Front: 13/14 Side: 11/12 Rear: 10/11 |
191 |
Autocannon; Heavy Bolter Sponsons
|
Dozer Blade |
May re-roll failed Difficult Terrain tests. (see p.20 Codex: Chaos) |
[5] |
Mutated Hull |
Increase to the vehicles AV. (see p.20 Codex: Chaos) |
[30] |
Daemonic Possession |
Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) |
[20] |
Searchlight |
Allows the vehicle to 'spot' units during Night Fighting (see p.20 Codex: Chaos) |
[1] |
Havoc Launcher |
(Range 48", S4, AP6, Heavy 2 Blast.) |
[25] |
Option Footnotes: |
|
|
* Notes 1 |
Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit. |
|
* Notes 2 |
Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons. |
|
Autocannon |
48" R, S7, AP4, Heavy 2 |
|
Bolt Pistol |
12" R, S4, AP5, Pistol |
|
Bolters |
24" R, S4, AP5, Rapid Fire |
|
Combi-Bolter |
24" R, S4, AP5, Rapid Fire, Twin-linked |
|
Heavy Bolter Sponsons |
36" R, S5, AP4, Heavy 3, Sponson Mounted |
|
Lascannon Sponsons |
48" R, S9, AP2, Heavy 1, Sponson Mounted |
|
Power Fist |
No Armour Save; Strikes last; Doubles Strength |
|
TL Lascannons |
48" R, S9, AP2, Heavy 1, Twin-Linked |
|