1700 Pts - CSM: Thousand Sons Army War Host of Amun Seth -gd

Unit Name ## WS BS St To Wo In At Ld Save Cost
Amun Seth, Prince of Tzeentch (Lord) 1 6 3 6 5/6 4 5 4/5 10 3/5+(I)+ 202
Independent Character; Make Sorcerer; Mark of Tzeentch; Sorcerer; CC Weapon (x2)
  #Wind Of Chaos Flamer template, every model gets one wound on a d6 roll of 4+ without armour save (see p.19 Codex: Chaos) [20]
  Daemonic Stature The model is a Daemon Prince. +1S +1T WS6 BS3. Monstrous Creature. May not ride a steed or be transported. (see p.17 Codex: Chaos) "Shoot the big ones!!!!!!!!"" The model may be shot at even if it is within 6" or with a friendly unit, unless it is in close combat. [15]
  Daemonic Strength The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) [10]
  Daemonic Aura The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) [15]
  Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [20]
  Daemonic Mutation The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) [15]
  Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [15]
  Spiky Bits The model may re-roll miss in each round of close combat. [10]
  Daemonic Resilience +1 Toughness bonus. (see p.17 Codex: Chaos) [10]
Ka'Kaaa (GDmn) 1 8 4 6 6 4 6 3 10 -/4+ 160
Lord of Change
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
  #Wind Of Chaos Flamer template, every model gets one wound on a d6 roll of 4+ without armour save (see p.19 Codex: Chaos) [0]
Squad Shapekti (marin) 8 4 4 4 4 2 4/1 1 9 3+ 325
Favoured Unit; Mark of Tzeentch; Rubric Sign; Slow and Purposeful; Bolters
  #Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [0]
  Shapekti, Aspiring Champion () 1 4 4 4/8 4 1 4 3/4 10 3+ [74]
Free Aspiring Champion; Make Sorcerer; Mark of Tzeentch; Sorcerer; Power Fist (x1); Bolt Pistol (x1)
    #Doombolt Range 18" Str 5 AP 4 Assault 3 (see p.18 Codex: Chaos) [15]
    Spiky Bits The model may re-roll miss in each round of close combat. [10]
    Daemonic Mutation The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) [10]
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [59]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
    Smoke Launcher Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) [3]
    Extra Armour "Crew Stunned" results count as "Crew Shaken". (see p.20 Codex: Chaos) [5]
    Searchlight Allows the vehicle to 'spot' units during Night Fighting (see p.20 Codex: Chaos) [1]
Squad Jembalangus (marin) 8 4 4 4 4 2 4/1 1 9 3+ 295
Favoured Unit; Mark of Tzeentch; Rubric Sign; Slow and Purposeful; Bolters
  #Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [0]
  Jembalangus, daemon vessel () 1 4 4 4 4 1 4 2 10 3+ [44]
Free Aspiring Champion; Make Sorcerer; Mark of Tzeentch; Sorcerer
    Daemon Chains May only be used be a model designated to be the Vessel for a Greater Daemon. (see p.17 Codex: Chaos) [20]
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [59]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
    Smoke Launcher Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) [3]
    Extra Armour "Crew Stunned" results count as "Crew Shaken". (see p.20 Codex: Chaos) [5]
    Searchlight Allows the vehicle to 'spot' units during Night Fighting (see p.20 Codex: Chaos) [1]
Squad Sakhti (marin) 8 4 4 4 4 2 4/1 1 9 3+ 325
Favoured Unit; Mark of Tzeentch; Rubric Sign; Slow and Purposeful; Bolters
  #Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [0]
  Sakhti, Aspiring Champion () 1 4 4 4/8 4 1 4 3/4 10 3+ [74]
Free Aspiring Champion; Make Sorcerer; Mark of Tzeentch; Sorcerer; Power Fist (x1); Bolt Pistol (x1)
    Daemonic Mutation The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) [10]
    Spiky Bits The model may re-roll miss in each round of close combat. [10]
    #Doombolt Range 18" Str 5 AP 4 Assault 3 (see p.18 Codex: Chaos) [15]
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [59]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
    Smoke Launcher Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) [3]
    Extra Armour "Crew Stunned" results count as "Crew Shaken". (see p.20 Codex: Chaos) [5]
    Searchlight Allows the vehicle to 'spot' units during Night Fighting (see p.20 Codex: Chaos) [1]
Predator Ushaptus () 1 BS: 4 Front: 13/14 Side: 11/12 Rear: 10/11 201
TL Lascannons; Lascannon Sponsons
  Dozer Blade May re-roll failed Difficult Terrain tests. (see p.20 Codex: Chaos) [5]
  Mutated Hull Increase to the vehicles AV. (see p.20 Codex: Chaos) [30]
  Daemonic Possession Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) [20]
  Searchlight Allows the vehicle to 'spot' units during Night Fighting (see p.20 Codex: Chaos) [1]
Predator Sanctius () 1 BS: 4 Front: 13/14 Side: 11/12 Rear: 10/11 191
Autocannon; Heavy Bolter Sponsons
  Dozer Blade May re-roll failed Difficult Terrain tests. (see p.20 Codex: Chaos) [5]
  Mutated Hull Increase to the vehicles AV. (see p.20 Codex: Chaos) [30]
  Daemonic Possession Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) [20]
  Searchlight Allows the vehicle to 'spot' units during Night Fighting (see p.20 Codex: Chaos) [1]
  Havoc Launcher (Range 48", S4, AP6, Heavy 2 Blast.) [25]
Option Footnotes:
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  * Notes 2 Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons.
  Autocannon 48" R, S7, AP4, Heavy 2
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolters 24" R, S4, AP5, Rapid Fire
  Combi-Bolter 24" R, S4, AP5, Rapid Fire, Twin-linked
  Heavy Bolter Sponsons 36" R, S5, AP4, Heavy 3, Sponson Mounted
  Lascannon Sponsons 48" R, S9, AP2, Heavy 1, Sponson Mounted
  Power Fist No Armour Save; Strikes last; Doubles Strength
  TL Lascannons 48" R, S9, AP2, Heavy 1, Twin-Linked
Total Army Cost: 1699 Pts.
Notes:
Tzeentch sacred number: 9
Units with size multiple of the sacred number are Favoured.
+1 to summoning for Favoured daemon units. One Aspiring Champion is free in a Favoured unit (C.S. Marines, Chosen and Possessed).

Models in Army: 34


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 362 1338 21%
Elite (<=3unit) 0 3 0 1700 0%
Troops (>=2unit <=6unit) 3 3 945 755 55%
Fst. Atck. (<=3unit) 0 3 0 1700 0%
Hvy. Supp. (<=3unit) 2 1 392 1308 23%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 39 n/a 384 n/a 22%

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