1700 Pts - Ravenwing Army Ravenwing

Unit Name ## WS BS St To Wo In At Ld Save Cost
Master of the Ravenwing (HQ) 1 BS: 5 Front: 10 Side: 10 Rear: 10 255
Fast; Skimmer; Twin Assault Cannon; Twin Heavy Bolters
  #Shield of Night 4+ Invulnerable save against all glancing & penetrating hits. [0]
  #All-Seeing Eye One Ravenwing unit can re-roll all 'to hit' rolls in each shooting phase. In Night Fights, one unit may 'see' double distance each turn. [0]
  #Raven Sword In the movement phase, the Master may attack one model within 2" - this model takes one attacks with WS5, S6 with no armour save allowed. [0]
Librarian (HQ) 1 5 5 4 4/5 2 5 4 9 3+ 146
Psychic Power: Weaken Resolve OR Smite (choose before battle); Stubborn; Cannot fall back voluntarily; Power Weapon (x1)
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [1]
  Bike Independent characters may re-roll any dice throws for moving through difficult terrain. [35]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
1st Squad (Bikes) 4 4 4 4 4/5 1 4 1 8 3+ 285
Bikes; Ravenwing; Twin Bolter; Bolt Pistol (x2); Meltagun (x2)
  Veteran Sergeant 1 4 4 4/8 4/5 1 4 2 9 3+ [105]
Power Fist (x1); Bolter-Flamer
    Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
2nd Squad (Bikes) 4 4 4 4 4/5 1 4 1 8 3+ 285
Bikes; Ravenwing; Twin Bolter; Bolt Pistol (x2); Meltagun (x2)
  Veteran Sergeant 1 4 4 4/8 4/5 1 4 2 9 3+ [105]
Power Fist (x1); Bolter-Flamer
    Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
3rd Squad (Bikes) 4 4 4 4 4/5 1 4 1 8 3+ 278
Bikes; Ravenwing; Twin Bolter; Bolt Pistol (x2); Flamer (x1); Meltagun (x1)
  Veteran Sergeant 1 4 4 4/8 4/5 1 4 2 9 3+ [105]
Power Fist (x1); Bolter-Flamer
    Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
Ravenwing Land Speeder (Fast Attack) 1 BS: 4 Front: 10 Side: 10 Rear: 10 80
Fast; Skimmer; Ravenwing; Assault Cannon (x1); Heavy Bolter (x1)
Ravenwing Land Speeder (Fast Attack) 1 BS: 4 Front: 10 Side: 10 Rear: 10 80
Fast; Skimmer; Ravenwing; Assault Cannon (x1); Heavy Bolter (x1)
Ravenwing Land Speeder (Fast Attack) 1 BS: 4 Front: 10 Side: 10 Rear: 10 80
Fast; Skimmer; Ravenwing; Assault Cannon (x1); Heavy Bolter (x1)
Ravenwing Attack Bike (Heavy Support) 1 4 4 4 5 1 4 2 8 2+ 70
Bikes; Ravenwing; Twin Bolter & 2 Bolt P.; Multi-Melta (x1)
Ravenwing Attack Bike (Heavy Support) 1 4 4 4 5 1 4 2 8 2+ 70
Bikes; Ravenwing; Twin Bolter & 2 Bolt P.; Multi-Melta (x1)
Ravenwing Attack Bike (Heavy Support) 1 4 4 4 5 1 4 2 8 2+ 70
Bikes; Ravenwing; Twin Bolter & 2 Bolt P.; Multi-Melta (x1)
Option Footnotes:
  Assault Cannon 24"R, S6, AP4, Heavy 3. Jams (and cannot be used further) if 3 1's are rolled to hit.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter-Flamer Bolter: 24"R, S4, AP5, Rapid Fire. Flamer: Template, S4, AP5, Assault 1. May only fire Flamer once per battle. May not fire both weapons at once.
  Flamer Template, S4, AP5, Assault 1.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Power Fist Always go last. No armour save. Doubles strength.
  Power Weapon No armour save in close combat.
  Twin Bolter 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary.
  Twin Heavy Bolters 36"R, S5, AP4, Heavy 3, Linked.
Total Army Cost: 1699 Pts.
Notes:
Never fight alongside non-human troops. Only use human allies if you're playing a special scenario that requires them.
Against everyone except Tyranids or Necrons, one enemy character may carry information about the Fallen.
Fallen Angels worth D6x10 VP to both sides.
Intractable.
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 23


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 401 1299 23%
Elite (<=3unit) 0 3 0 1700 0%
Troops (>=2unit <=6unit) 3 3 848 852 49%
Fst. Atck. (<=3unit) 3 0 240 1460 14%
Hvy. Supp. (<=3unit) 3 0 210 1490 12%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 9 n/a 96 n/a 5%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.