1500 Pts - Ranger Army Ranger War Host of Lahnn

Unit Name ## WS BS St To Wo In At Ld Save Cost
Lahnn, Farseer of Alaitoc (FarSr) 1 5 5 3 4/5 3 5 1 10 4(I)+/3+ 100
Independent Character; Psyker; Witchblade (x1)
  Jetbike 12"R, S4, AP5, Assault 2, Linked. Can always move 6" in the Assault Phase in any direction, if not Broken. Move 12". Ignore terrain while moving - if the model ends in Difficult Terrain, it crashes on a 1. Pursue and fall back 3D6". [30]
  Mind War Choose an enemy model within 18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins by, the enemy suffers 1 wound. [15]
Pathfinders of Seachmall (Pathf) 5 3 4 3 3 1 5 1 10 5+ 120
Infiltrate if allowed; if not allowed, the Pathfinders may make on free move before the battle starts; Can always be deployed at the start of the battle; Do not count towards any limit on the number of units you start with; Good at moving through difficult / impassable terrain; Expert Marksmen; Cameleoline Cloaks; World-weary; Shuriken Pistol; Ranger Long Rifle
Kiam Kurom (FireD) 9 4 4 3 3 1 5 1 9 4+ 278
Fusion Gun; Meltabombs
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [125]
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
Qualistar Karun (Storm) 7 3 3 3 3 1 4 1/2* 8 5+ 229
Shuriken Pistol & CCW (x5); Flamer (x2)
  Kiram (Warlk) 1 4 4 3 3 1 4 1/2 8 4(I)+ [42]
Witchblade (x1); Shuriken Pistol (x1)
    Destructor Template, S5, AP4, Assault 1. Use instead of shooting. [15]
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [125]
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
Istu-Karun Torev (Rangr) 3 3 4 3 3 1 4 1 8 5+ 57
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Istu-Karun Ariov (Rangr) 3 3 4 3 3 1 4 1 8 5+ 57
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Istu-Karun Shad (Rangr) 3 3 4 3 3 1 4 1 8 5+ 57
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Istu-Karun Slidd (Rangr) 3 3 4 3 3 1 4 1 8 5+ 57
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Istu-Karun Suther (Rangr) 3 3 4 3 3 1 4 1 8 5+ 57
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Istu-Karun Gceilfi (Rangr) 3 3 4 3 3 1 4 1 8 5+ 57
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Istu-Karun Seachran (Rangr) 3 3 4 3 3 1 4 1 8 5+ 57
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Novis Tesstrassa (Vyper) 1 BS: 3 Front: 10 Side: 10 Rear: 10 65
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x1); Star Cannon (x1)
Novis Sindra (Vyper) 1 BS: 3 Front: 10 Side: 10 Rear: 10 65
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x1); Star Cannon (x1)
Agaith (WrLrd) 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance; Fearless; Flamer (x2); Bright Lance
Pikarid (WrLrd) 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance; Fearless; Flamer (x2); Bright Lance
Option Footnotes:
  Bright Lance 36"R, S8, AP2, Assault 1. Treats AV > 12 as 12.
  CC Weapon +1A if used with another CCW / pistol.
  Flamer Template, S4, AP5, Assault 1.
  Fusion Gun 12"R, S6, AP1, Assault 1. +D6 AP at 6".
  Linked Bright Lances 36"R, S8, AP2, Assault 1, Linked. Treats AV > 12 as 12.
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.
  Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Ranger Long Rifle 36"R, Hits on 2+, Wounds on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1.
  Shuriken Pistol 12"R, S4, AP5, Pistol.
  Star Cannon 36"R, S6, AP2, Heavy 3.
  Witchblade Wounds on 2+. 3 * St + D6 AP.
Total Army Cost: 1496 Pts.
Notes:
For each Rangers or Pathfinders unit in your army at the start of the battle, roll once on the Disruption table.
All units with a save of 4+ or worse are Fleet of Foot.

Models in Army: 50


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 142 1358 9%
Elite (<=3unit) 2 1 398 1102 26%
Troops (>=2unit <=6unit) 6 0 586 914 39%
Fst. Atck. (<=3unit) 2 1 130 1370 8%
Hvy. Supp. (<=3unit) 2 1 240 1260 16%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 3 n/a 60 n/a 4%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.