1700 Pts - Ranger Army Stealth

Unit Name ## WS BS St To Wo In At Ld Save Cost
Farseer (HQ) 1 5 5 3 4 3 5 1/2 10 4(I)+ 86
Independent Character; Psyker; Witchblade (x1); Shuriken Pistol (x1)
  Ghosthelm Ignore Perils of the Warp on a 4+. Daemons fighting the wearer 1/2 WS. [5]
  Runes of Witnessing When making Psychic tests, roll 3D6 and discard the highest dice. [5]
  Fortune At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll armour saves, Invulnerable saves, and cover saves until the start of the next Eldar turn. [20]
Alaitoc Path-finders (Elites) 5 3 4 3 3 1 5 1 10 5+ 120
Infiltrate if allowed; if not allowed, the Pathfinders may make on free move before the battle starts; Can always be deployed at the start of the battle; Do not count towards any limit on the number of units you start with; Good at moving through difficult / impassable terrain; Expert Marksmen; Cameleoline Cloaks; World-weary; Shuriken Pistol; Ranger Long Rifle
Warp Spiders (Elites) 5 4 4 3 3 1 5 1 9 3+ 169
Warp Jump Generators; Deathspinner
  Exarch 1 5 5 3 3 1 6 2/3 9 3+ [59]
PowerBlades; 2 Deathspinners
Rangers (Troops) 5 3 4 3 3 1 4 1 8 5+ 95
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Rangers (Troops) 5 3 4 3 3 1 4 1 8 5+ 95
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Rangers (Troops) 3 3 4 3 3 1 4 1 8 5+ 57
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Rangers (Troops) 3 3 4 3 3 1 4 1 8 5+ 57
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Rangers (Troops) 3 3 4 3 3 1 4 1 8 5+ 57
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Rangers (Troops) 3 3 4 3 3 1 4 1 8 5+ 57
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Guardian Defender Squad (Troops) 20 3 3 3 3 1 4 1 8 5+ 257
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
  Warlock 1 4 4 3 3 1 4 1/2 8 4(I)+ [47]
Witchblade (x1); Shuriken Pistol (x1)
    Conceal The Warlock's whole squad always has a 5+ cover save. [20]
Guardian Defender Squad (Troops) 15 3 3 3 3 1 4 1 8 5+ 217
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
  Warlock 1 4 4 3 3 1 4 1/2 8 4(I)+ [47]
Witchblade (x1); Shuriken Pistol (x1)
    Conceal The Warlock's whole squad always has a 5+ cover save. [20]
Dark Reapers (Heavy Support) 4 4 4 3 3 1 5 1 9 4+ 233
Reaper Launcher
  Exarch 1 5 5 3 3 1 6 2 9 3+ [85]
Missile Launcher
    Fast Shot If the Exarch is firing an Assault or Heavy weapon, add 1 to the number of shots it gets (e.g., Heavy 2 becomes Heavy 3). If he fires a Pistol or Rapid Fire weapon, he never counts as moving. This skill cannot be used at the same time as Crack Shot. [20]
Crew (Heavy Support) 4 3 3 3 3 1 4 1/2* 8 5+ 100
Every 2 guardians have 1 Support Platform to use; Shuriken Pistol & CCW (x4)
  Support Weapons 2 No Stats: - [60]
May not move and fire; D-Cannon
Crew (Heavy Support) 4 3 3 3 3 1 4 1/2* 8 5+ 100
Every 2 guardians have 1 Support Platform to use; Shuriken Pistol & CCW (x4)
  Support Weapons 2 No Stats: - [60]
May not move and fire; D-Cannon
Option Footnotes:
  2 Deathspinners 12"R, S6, AP-, Assault 2.
  CC Weapon +1A if used with another CCW / pistol.
  D-Cannon G24"R, S10, AP2, Heavy 1 Blast. Uses Ordnance damage table against vehicles. Multiple D-Cannon follow the rules for multiple Barrages (see p58 of the 40K rules).
  Deathspinner 12"R, S6, AP-, Rapid Fire.
  Eldar Missile Launcher 48"R. (S8, AP3, Heavy 1) OR (S4, AP4, Heavy 1 Blast).
  PowerBlades No armour save in close combat. +1A (included on profile).
  Ranger Long Rifle 36"R, Hits on 2+, Wounds on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1.
  Reaper Launcher 48"R, S5, AP3, Heavy 2.
  Shuriken Catapult 12"R, S4, AP5, Assault 2.
  Shuriken Pistol 12"R, S4, AP5, Pistol.
  Star Cannon 36"R, S6, AP2, Heavy 3.
  Witchblade Wounds on 2+. 3 * St + D6 AP.
Total Army Cost: 1700 Pts.
Notes:
For each Rangers or Pathfinders unit in your army at the start of the battle, roll once on the Disruption table.
All units with a save of 4+ or worse are Fleet of Foot.

Models in Army: 92


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 180 1520 10%
Elite (<=3unit) 2 1 289 1411 17%
Troops (>=2unit <=6unit) 6 0 798 902 46%
Fst. Atck. (<=3unit) 0 3 0 1700 0%
Hvy. Supp. (<=3unit) 3 0 433 1267 25%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 6 n/a 90 n/a 5%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.