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1700 Pts - Armoured Company Army Kompanie IV, 7th Panzer Rgt

Unit Name ## WS BS St To Wo In At Ld Save Cost
Commissar (HQ) 1 4 4 3 3 2 4 3/4 10 5+ 268
As long as the Commissar's vehicle has not been destroyed and the Commissar can see at least 5 enemy models or one enemy vehicle, the army can ignore the effects of losing 50% of it's vehicles.; CC Weapon (x1); Laspistol (x1)
  Leman Russ Vanquisher 1 BS: 4 Front: 14 Side: 12 Rear: 10 [228]
Tank; Vanquisher Battle Cannon (can fire special AT round); Turret Battle Cannon; Hull Lascannon; 2 Sponson Heavy Bolters
    #Pintle Storm Bolter 24"R, S4, AP5, Assault 2. [0]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Track Guards If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. [10]
    Crew Escape Mechanism If the vehicle is destroyed, D3 crew members escape. They form a unit placed within 2" of their vehicle, are each armed with a Lasgun or Laspistol and have the same stats as a normal Guardsmen. They count as being below half strength. They are worth 0VP, but until they are killed their vehicle only counts as "Damaged". [10]
1 Squadron (TankS) 0 - - - - - - - - - 173
Vehicles must obey 6" coherency
  Leman Russ Battle Tank 1 BS: 3 Front: 14 Side: 12 Rear: 10 [173]
Tank; Turret Battle Cannon; Hull Heavy Bolter; 2 Sponson Heavy Bolters
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Track Guards If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. [10]
2 Squadron (TankS) 0 - - - - - - - - - 173
Vehicles must obey 6" coherency
  Leman Russ Battle Tank 1 BS: 3 Front: 14 Side: 12 Rear: 10 [173]
Tank; Turret Battle Cannon; Hull Heavy Bolter; 2 Sponson Heavy Bolters
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Track Guards If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. [10]
3 Squadron (TankS) 0 - - - - - - - - - 183
Vehicles must obey 6" coherency
  Leman Russ Battle Tank 1 BS: 3 Front: 14 Side: 12 Rear: 10 [183]
Tank; Turret Battle Cannon; Hull Lascannon; 2 Sponson Heavy Bolters
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Track Guards If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. [10]
4 Squadron (TankS) 0 - - - - - - - - - 183
Vehicles must obey 6" coherency
  Leman Russ Battle Tank 1 BS: 3 Front: 14 Side: 12 Rear: 10 [183]
Tank; Turret Battle Cannon; Hull Lascannon; 2 Sponson Heavy Bolters
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Track Guards If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. [10]
5 Squadron (TankS) 0 - - - - - - - - - 163
Vehicles must obey 6" coherency
  Leman Russ Exterminator 1 BS: 3 Front: 14 Side: 12 Rear: 10 [163]
Tank; Turret Linked Autocannon; Hull Heavy Bolter; 2 Sponson Heavy Bolters
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Track Guards If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. [10]
    Pintle Storm Bolter 24"R, S4, AP5, Assault 2. [10]
6 Squadron (TankS) 0 - - - - - - - - - 163
Vehicles must obey 6" coherency
  Leman Russ Exterminator 1 BS: 3 Front: 14 Side: 12 Rear: 10 [163]
Tank; Turret Linked Autocannon; Hull Heavy Bolter; 2 Sponson Heavy Bolters
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Track Guards If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. [10]
    Pintle Storm Bolter 24"R, S4, AP5, Assault 2. [10]
Support 1 (SuppS) 0 - - - - - - - - - 194
Vehicles must obey 6" coherency
  Leman Russ Demolisher 1 BS: 3 Front: 14 Side: 13 Rear: 11 [194]
Tank; Turret Demolisher Cannon; Hull Lascannon; 2 Sponson Plasma Cannon
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Searchlight Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Track Guards If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. [10]
Support 2 (SuppS) 0 - - - - - - - - - 199
Vehicles must obey 6" coherency
  Leman Russ Demolisher 1 BS: 3 Front: 14 Side: 13 Rear: 11 [199]
Tank; Turret Demolisher Cannon; Hull Lascannon; 2 Sponson Plasma Cannon
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Searchlight Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Track Guards If the vehicle is Immobilised, on a 4+ the result is changed to 'Crew Stunned'. [10]
    Rough Terrain Modification Re-roll failed terrain test if move < 6". [5]
Option Footnotes:
  Battle Cannon 72"R, S8, AP3, Ordnance 1, Blast.
  CC Weapon +1A if used with another CCW / pistol.
  Demolisher Cannon 24"R, S10, AP2, Ordnance 1, Blast.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Lascannon 48" R, S9, AP2, Heavy 1.
  Laspistol 12"R, S3, AP-, Pistol.
  Linked Autocannon 48" R, S7, AP4, Heavy 2, Linked.
  Plasma Cannon 36" R, S7, AP2, Heavy 1 Blast. Overheats: If you roll a 1 to hit, make a save or take a wound.
Total Army Cost: 1699 Pts.
Notes:
12'' Command Radius.

Models in Army: 10


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 268 1432 15%
Elite (<=3unit) 0 3 0 1700 0%
Troops (>=2unit <=6unit) 6 0 1038 662 61%
Fst. Atck. (<=3unit) 0 3 0 1700 0%
Hvy. Supp. (<=3unit) 2 1 393 1307 23%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 34 n/a 199 n/a 11%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.