Make your own free website on Tripod.com
1700 Pts - Imperial Guard Army Kompanie III, 6 Schutzen Rgt

Unit Name ## WS BS St To Wo In At Ld Save Cost
Command Platoon (HQ) 0 No Stats: - 195
  Hauptmann Schaeffer (Capt) 1 4 4 3 3 2 4 3/4 8 4+ [195]
Plasma Pistol (x1); Power Weapon (x1)
    Carapace Armour Gives a 4+ Armour save. [5]
    Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [1]
    Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
    Command Section 3 3 3 3 3 1 3 1/2* 7 5+ [109]
Laspistol & CC Weapon (x2); Flamer (x1)
      Standard Bearer 1 3 3 3 3 1 3 1/2 7 5+ [10]
Any unit within 12" of the Standard Bearer may re-roll failed Morale checks.; Laspistol & CC Weapon
      Chimera 1 BS: 3 Front: 12 Side: 10 Rear: 10 [93]
Carries 12 models or 6 Ogryns; Tank; Amphibious; More passengers can fire; Turret Multilaser; Hull Heavy Bolter
        Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
        Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
"Reich Konsular" Himmler (Comm) 1 4 4 3 3 2 4 3/4 10 4+ 66
Commissars are assigned to officers in order of rank; Summary Execution; Plasma Pistol (x1); Power Weapon (x1)
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [1]
  Carapace Armour Gives a 4+ Armour save. [5]
Preachers (Elites) 0 - - - - - - - - - 22
Must join a squad and may not leave it. If a Priest joins a unit with special abilities, then that unit loses those abilities. May not join units of Ratlings or Ogryns.
  Preacher #1 1 3 3 3 3 1 3 2/3 8 - [22]
Must join a squad and may not leave it. If a Priest joins a unit with special abilities, then that unit loses those abilities. May not join units of Ratlings or Ogryns.; Laspistol (x1); Power Weapon (x1)
    Frag Grenades
[1]
1 Zug (InfPL) 0 No Stats: - 204
  Leutnant Foch (Lieut) 1 3 3 3 3 1 3 2/3 8 5+ [58]
CC Weapon (x1); Laspistol (x1)
    Command Section 4 3 3 3 3 1 3 1 7 5+ [23]
Lasgun (x2); Missile Launcher (x1); Plasma Gun (x1)
  Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [78]
Lasgun (x7); Heavy Bolter (x1); Meltagun (x1)
    Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
  Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [68]
Lasgun (x8); Meltagun (x1)
    Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
2 Zug (InfPL) 0 No Stats: - 275
  Leutnant Immelman (Lieut) 1 3 3 3 3 1 3 2/3 8 5+ [61]
Bolt Pistol (x1); CC Weapon (x1)
    Command Section 4 3 3 3 3 1 3 1 7 5+ [23]
Lasgun (x2); Missile Launcher (x1); Plasma Gun (x1)
  Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [78]
Lasgun (x7); Heavy Bolter (x1); Meltagun (x1)
    Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
  Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [68]
Lasgun (x8); Meltagun (x1)
    Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
  Infantry Squad #1 9 3 3 3 3 1 3 1 7 5+ [68]
Lasgun (x8); Meltagun (x1)
    Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
3 Zug (Schwerer) (InfPL) 0 No Stats: - 218
  Leutnant Dietrich (Lieut) 1 3 3 3 3 1 3 2/3 8 5+ [58]
Bolt Pistol (x1); CC Weapon (x1)
    Command Section 4 3 3 3 3 1 3 1 7 5+ [20]
Lasgun (x3); Lascannon (x1)
  Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [80]
Lasgun (x8); Lascannon (x1)
    Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
  Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [80]
Lasgun (x8); Lascannon (x1)
    Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
Panzer Grenadier (ArmFs) 9 3 3 3 3 1 3 1 7 5+ 156
Lasgun (x8); Flamer (x1)
  Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CC Weapon
  Chimera 1 BS: 3 Front: 12 Side: 10 Rear: 10 [93]
Carries 12 models or 6 Ogryns; Tank; Amphibious; More passengers can fire; Turret Multilaser; Hull Heavy Flamer
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Flamenpanzer Hellhound (HellH) 1 BS: 3 Front: 12 Side: 10 Rear: 10 78
Tank; All Glancing Hits count as Penetrating; Can move 6-12" and still fire to the side or rear; Turret Inferno Cannon; Hull Heavy Bolter
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Kampfpanzer Leman Russ (LemBT) 1 BS: 3 Front: 14 Side: 12 Rear: 10 163
Tank; Turret Battle Cannon; Hull Heavy Bolter; 2 Sponson Heavy Bolters
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
StuG LR Demolisher (LemDm) 1 BS: 3 Front: 14 Side: 13 Rear: 11 194
Tank; Turret Demolisher Cannon; Hull Lascannon; 2 Sponson Plasma Cannon
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Searchlight Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Basilisk (Heavy Support) 1 BS: 3 Front: 12 Side: 10 Rear: 10 125
Tank; Open-Topped; Indirect Fire Capability; May fire indirectly. If it does so, the Earthshaker Cannon becomes G36"-240", S9, AP3, Ordnance 1, Blast (and uses the Barrage rules).; Earthshaker Cannon; Hull Heavy Bolter
Option Footnotes:
  Battle Cannon 72"R, S8, AP3, Ordnance 1, Blast.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  CC Weapon +1A if used with another CCW / pistol.
  Demolisher Cannon 24"R, S10, AP2, Ordnance 1, Blast.
  Earthshaker Cannon 120"R, S9, AP3, Ordnance 1, Blast.
  Flamer Template, S4, AP5, Assault 1.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Inferno Cannon Template, S6, AP4, Heavy 1. Units that suffer casualties from the Inferno Cannon must make an immediate Fall Back move unless they ignore Morale checks (note that the unit is not actually broken and does not have to regroup).
  Lascannon 48" R, S9, AP2, Heavy 1.
  Lasgun 24"R, S3, AP-, Rapid Fire.
  Laspistol 12"R, S3, AP-, Pistol.
  Meltagun 12"R, S8, AP1, Assault 1. +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Multilaser 36"R, S6, AP6, Heavy 3.
  Plasma Cannon 36" R, S7, AP2, Heavy 1 Blast. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats - if you roll a 1 to hit, make a save or take a wound.
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Weapon No armour save in close combat.
Total Army Cost: 1696 Pts.
Notes:
12'' Command Radius.

Models in Army: 108


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 261 1439 15%
Elite (<=3unit) 1 2 22 1678 1%
Troops (>=2unit <=6unit) 4 2 853 847 50%
Fst. Atck. (<=3unit) 1 2 78 1622 4%
Hvy. Supp. (<=3unit) 3 0 482 1218 28%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 17 n/a 59 n/a 3%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.