Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Command Platoon (HQ) |
0 |
No Stats: - |
195 |
Hauptmann Schaeffer (Capt) |
1 |
4 |
4 |
3 |
3 |
2 |
4 |
3/4 |
8 |
4+ |
[195] |
Plasma Pistol (x1); Power Weapon (x1)
|
Carapace Armour |
Gives a 4+ Armour save. |
[5] |
Frag Grenades |
Fight simultaneosly with troops in cover. Models with Power Fists still go last. |
[1] |
Meltabombs |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
[5] |
Command Section |
3 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2* |
7 |
5+ |
[109] |
Laspistol & CC Weapon (x2); Flamer (x1)
|
Standard Bearer |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
[10] |
Any unit within 12" of the Standard Bearer may re-roll failed Morale checks.; Laspistol & CC Weapon
|
Chimera |
1 |
BS: 3 Front: 12 Side: 10 Rear: 10 |
[93] |
Carries 12 models or 6 Ogryns; Tank; Amphibious; More passengers can fire; Turret Multilaser; Hull Heavy Bolter
|
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
"Reich Konsular" Himmler (Comm) |
1 |
4 |
4 |
3 |
3 |
2 |
4 |
3/4 |
10 |
4+ |
66 |
Commissars are assigned to officers in order of rank; Summary Execution; Plasma Pistol (x1); Power Weapon (x1)
|
Frag Grenades |
Fight simultaneosly with troops in cover. Models with Power Fists still go last. |
[1] |
Carapace Armour |
Gives a 4+ Armour save. |
[5] |
Preachers (Elites) |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
22 |
Must join a squad and may not leave it. If a Priest joins a unit with special abilities, then that unit loses those abilities. May not join units of Ratlings or Ogryns.
|
Preacher #1 |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
- |
[22] |
Must join a squad and may not leave it. If a Priest joins a unit with special abilities, then that unit loses those abilities. May not join units of Ratlings or Ogryns.; Laspistol (x1); Power Weapon (x1)
|
Frag Grenades |
|
[1] |
1 Zug (InfPL) |
0 |
No Stats: - |
204 |
Leutnant Foch (Lieut) |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[58] |
CC Weapon (x1); Laspistol (x1)
|
Command Section |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[23] |
Lasgun (x2); Missile Launcher (x1); Plasma Gun (x1)
|
Infantry Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[78] |
Lasgun (x7); Heavy Bolter (x1); Meltagun (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[6] |
Lasgun
|
Infantry Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[68] |
Lasgun (x8); Meltagun (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[6] |
Lasgun
|
2 Zug (InfPL) |
0 |
No Stats: - |
275 |
Leutnant Immelman (Lieut) |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[61] |
Bolt Pistol (x1); CC Weapon (x1)
|
Command Section |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[23] |
Lasgun (x2); Missile Launcher (x1); Plasma Gun (x1)
|
Infantry Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[78] |
Lasgun (x7); Heavy Bolter (x1); Meltagun (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[6] |
Lasgun
|
Infantry Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[68] |
Lasgun (x8); Meltagun (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[6] |
Lasgun
|
Infantry Squad #1 |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[68] |
Lasgun (x8); Meltagun (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[6] |
Lasgun
|
3 Zug (Schwerer) (InfPL) |
0 |
No Stats: - |
218 |
Leutnant Dietrich (Lieut) |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[58] |
Bolt Pistol (x1); CC Weapon (x1)
|
Command Section |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[20] |
Lasgun (x3); Lascannon (x1)
|
Infantry Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[80] |
Lasgun (x8); Lascannon (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[6] |
Lasgun
|
Infantry Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[80] |
Lasgun (x8); Lascannon (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[6] |
Lasgun
|
Panzer Grenadier (ArmFs) |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
156 |
Lasgun (x8); Flamer (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
[6] |
Laspistol & CC Weapon
|
Chimera |
1 |
BS: 3 Front: 12 Side: 10 Rear: 10 |
[93] |
Carries 12 models or 6 Ogryns; Tank; Amphibious; More passengers can fire; Turret Multilaser; Hull Heavy Flamer
|
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Flamenpanzer Hellhound (HellH) |
1 |
BS: 3 Front: 12 Side: 10 Rear: 10 |
78 |
Tank; All Glancing Hits count as Penetrating; Can move 6-12" and still fire to the side or rear; Turret Inferno Cannon; Hull Heavy Bolter
|
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Kampfpanzer Leman Russ (LemBT) |
1 |
BS: 3 Front: 14 Side: 12 Rear: 10 |
163 |
Tank; Turret Battle Cannon; Hull Heavy Bolter; 2 Sponson Heavy Bolters
|
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
StuG LR Demolisher (LemDm) |
1 |
BS: 3 Front: 14 Side: 13 Rear: 11 |
194 |
Tank; Turret Demolisher Cannon; Hull Lascannon; 2 Sponson Plasma Cannon
|
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Searchlight |
Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
Basilisk (Heavy Support) |
1 |
BS: 3 Front: 12 Side: 10 Rear: 10 |
125 |
Tank; Open-Topped; Indirect Fire Capability; May fire indirectly. If it does so, the Earthshaker Cannon becomes G36"-240", S9, AP3, Ordnance 1, Blast (and uses the Barrage rules).; Earthshaker Cannon; Hull Heavy Bolter
|
Option Footnotes: |
|
|
Battle Cannon |
72"R, S8, AP3, Ordnance 1, Blast. |
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Demolisher Cannon |
24"R, S10, AP2, Ordnance 1, Blast. |
|
Earthshaker Cannon |
120"R, S9, AP3, Ordnance 1, Blast. |
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
Heavy Flamer |
Template, S5, AP4, Assault 1. |
|
Inferno Cannon |
Template, S6, AP4, Heavy 1. Units that suffer casualties from the Inferno Cannon must make an immediate Fall Back move unless they ignore Morale checks (note that the unit is not actually broken and does not have to regroup). |
|
Lascannon |
48" R, S9, AP2, Heavy 1. |
|
Lasgun |
24"R, S3, AP-, Rapid Fire. |
|
Laspistol |
12"R, S3, AP-, Pistol. |
|
Meltagun |
12"R, S8, AP1, Assault 1. +D6 AP at 6". |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Multilaser |
36"R, S6, AP6, Heavy 3. |
|
Plasma Cannon |
36" R, S7, AP2, Heavy 1 Blast. Overheats: If you roll a 1 to hit, make a save or take a wound. |
|
Plasma Gun |
24"R, S7, AP2, Rapid Fire. Overheats - if you roll a 1 to hit, make a save or take a wound. |
|
Plasma Pistol |
12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound. |
|
Power Weapon |
No armour save in close combat. |
|